AI Insights · Timothy · October 2023
Top 5 Historical Games on Android in Oceania Q3 2023
Discover the performance trends of the top 5 historical games on Android in Oceania during Q3 2023, including insights on downloads, revenue, and active users.
In the third quarter of 2023, the top 5 historical games on the Android platform in Oceania demonstrated varied performance metrics across downloads, revenue, and active users. Here's an overview of their trends:
Royal Match from Dream Games, Ltd. saw a notable increase in weekly revenue, peaking at approximately $292K in the week of September 18 and maintaining this level through the end of the quarter. Weekly downloads fluctuated, with the highest number being around 19.7K in late July, before dropping to 7.1K by the end of September. Active users experienced a gradual increase, from around 87.8K at the start of the quarter to approximately 100.5K by the end.
Wild West Cowboy Redemption by Homa had a modest revenue trend, with the highest weekly revenue reaching $259 in early July. Downloads showed a declining trend, starting from 6.1K in late June and dropping to approximately 1.8K by the end of September. Active users followed a similar pattern, reducing from 12K to about 5.4K over the same period.
1945 Air Force: Airplane games from 1SOFT experienced varied weekly revenue, peaking at $3.5K in early July and then fluctuating around the $2K mark. Downloads also showed fluctuations, with the highest being 4.5K in late June and stabilizing around 2.8K towards the end of the quarter. Active users saw a decline from 17.7K to approximately 12.7K.
Viking Rise: Valhalla by IGG.COM maintained a fairly stable revenue trend, around $15K to $16K per week, with a slight dip to $10.6K in mid-September. Downloads were relatively steady, ranging from 1.3K to 2.4K, while active users remained consistent, fluctuating around the 10K mark.
June's Journey: Hidden Objects from Wooga showed strong revenue performance, peaking at $46.7K in late August. Weekly downloads ranged between 1.1K and 2.5K, while active users remained relatively stable, starting at 31.8K and ending at approximately 29.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.